Asset Ingestion - Requirements and process
Introduction
Asset Ingestion is a service that allows us to import a customer’s existing 3D assets into the Cylindo platform, as an alternative to our standard Master Asset creation process.
If the asset meets the required guidelines (outlined below), it can be uploaded directly as a 3ds Max package during Product Setup. The platform will then automatically:
Process the asset
Generate the required files and materials
Prepare it for use in rendering and distribution
This significantly reduces onboarding effort and speeds up time to value.
What qualifies as an ingestible asset?
To be compatible with the automated Asset Ingestion process, assets must be production-ready and meet the following criteria:
Format & Engine: Assets must be exported from 3ds Max using a V-Ray-only setup (V-Ray render engine and V-Ray material shaders/V-Ray Standalone).
Completeness: Each package must include both the 3D model and all corresponding materials for a single configuration.
No Post-Processing: Custom Color Profiles (such as OCIO files in VFB) and post-production processes are not supported.
Zero Modification: Assets must function correctly upon upload. Any asset requiring manual adjustment is instead classified as a reusable asset, requiring additional work before it can be used.
Cost overview
The cost of using Asset Ingestion depends on whether the asset meets the required standards or needs additional work. Anything sent outside the recommended framework may be subject to additional service costs
Important note
Even when a complete asset package is provided, several critical factors must still be considered to ensure a no-cost service outcome. The minimum technical requirements required to achieve this will be outlined below.
Asset ingestion workflow in CMS
Output in CMS
Products are labeled “Ingested product”
Can be filtered in product lists
Available across all content creation and distribution tools
Asset ingestion workflow in 3ds Max
Important note
Always use Merge Render to start the asset ingestion rendering process.
3D Model - Requirements
Materials: Technical Recommendations or Guidelines
Important note
Our platform supports everything that is supported with VRay Standalone. link
Important note
We do not support the use of custom color profiles, such as OCIO files in VFB, nor do we perform any additional post-production processes.
Known limitations
Important note
The material's scale will appear incorrectly on the render when using custom assets provided by the client, as it will differ from the material's actual size.






























































