Quickshot 3D Editor: Multi-Product support (16th of July update)
Overview

The Quickshot 3D Multi-Product Update introduces two significant improvements to the Quickshot 3D workflow: the ability to place multiple products within a single visual, and a streamlined interface that makes the entire generation process faster and more efficient.
Previously, only one product could be placed per visual in the 3D workflow. This update removes that limitation, enabling users to compose richer lifestyle visuals featuring multiple products in a single scene β without leaving the 3D environment at any point during the process.
The 3D editor remains the only workflow in Quickshot that gives users full creative control over product placement, orientation, scale, and close-up shots. This level of precision β particularly the ability to control the sense of scale between products and their environment β is exclusive to the 3D editor and cannot be achieved through the 2D canvas workflow.
What's New
Multi-product support
You can now place one or more products directly within the 3D scene. Products can be swapped and adjusted freely before and during generation.
Faster 3D workflow
Quickshot's 3D workflow now starts from ready-made scene templates, so you can go from a blank canvas to a fully staged, on-brand product scene in a fraction of the clicks. This guide walks through the new flow step by step, plus how to use Restyle to change the look of a finished image without losing your composition.What You Will Learn
How to place multiple products in a 3D scene
How to configure and refine your composition
How to use the new prompt and generation queue
How to review, edit, and publish your generated images
Tutorial: Using the Quickshot 3D Workflow
π‘ Prerequisites: The 3D workflow requires a Cylindo Master Asset. Products without a Master Asset cannot be used in the 3D editor. If you need to create visuals for products without a Master Asset, refer to the Media Product Integration in Quickshot article.
Step 1 β Enter the 3D editor
From the Quickshot interface, select the 3D Editor tab to enter the 3D scene directly. This is your starting point for the entire workflow.
Step 2 β Select and place your products
When you enter the 3D editor, you'll see a gallery of 3D scene templates. Each template is a pre-built scene with placeholder objects already positioned. Templates aren't locked to a single category β the same template can work across multiple verticals, so browse beyond your own.

Achieving this level of dimensional accuracy without a Master Asset requires manual adjustment and a precise knowledge of each product's dimensions, making it significantly more time-consuming and prone to error.
Step 3 β Replace placeholders with your products
Once a template is open, you're prompted to replace the placeholder objects with one or more of your own products. Your product drops into the exact position of the placeholder, inheriting its location and rotation β no manual placement needed.

Swap every instance in one click
If a template uses the same placeholder multiple times, you can replace all instances at once with a single product. In a dining set template, that means all 6+ chairs become your chair in one click.


Step 4 β Leave the rest to the placeholders
You don't have to replace everything. Placeholder objects you leave in place are not rendered in the final image β instead, they guide the generation to keep a realistic sense of scale, and their look (e.g. materials) is AI-generated based on your style input.
Example: a template contains a table and a 6 chairs, and your product is the chair. Keep the table placeholder β its shape anchors the scale of the room, while its final appearance is generated to match your chosen style input.
Step 5 β Generate

Set your style input and generate. You'll get a rendered scene with your products exactly where the products, and placeholder objects were.

Once published, every product featured in a given image will be able to use that image in the Curator β regardless of which product was the primary subject of the scene. This means a single multi-product visual can serve multiple products simultaneously, reducing the number of visuals you need to produce.
Restyle β change the setting, keep the shot
Restyle is an editing step available on any Quickshot image generated via the 3D workflow. It preserves what matters β your scene composition and your products' appearance β while letting you change the setting.
What you can change
With a reference image, a text prompt, or both, Restyle can change one or more of:
Location β e.g. move the scene from a loft to a coastal villa
Props β the supporting objects around your products
Lighting β e.g. daylight to warm evening light
How to use it
Open an image generated via the 3D workflow.
Click Restyle.
Add a reference image and/or describe the new setting in text.

Generate. Restyle can take about 90 seconds due to the high reasoning involved β you can queue multiple generations for different styles, and the results will appear in the Results tab when ready. Everything but your products will be altered to match the new style. The multi-products layout will be preserved.



Known Limitations & Disclaimer
β οΈ This section outlines current limitations of the Quickshot 3D Multi-Product Update. These are subject to change as the feature evolves.
1. One configuration per product per visual
Each product can only be featured in a single configuration within a given visual. If you need to showcase the same product in multiple configurations, separate visuals will need to be generated.
2. Generation time is longer than the 2D canvas workflow
Due to the complexity of the 3D rendering process, generation times are longer compared to the 2D canvas workflow. We recommend using the generation queue to continue working while images are being processed.
3. 3D editor and advanced generation models are not yet combined
We are currently working on combining different generation models to bring together the creative control and precise sense of scale of the 3D editor with the scene complexity and richness achievable by other models. This will be available in a future update.
In the meantime, the Smart Edit feature allows you to add details and elements to a generated image while preserving the sense of scale and camera perspective established by the 3D scene β offering a practical way to enrich your visuals without losing the compositional accuracy of the original generation.
4. Studio templates cannot be imported into Quickshot
At this time, Studio templates cannot be imported into Quickshot. Scene setup must be done directly within the Quickshot 3D editor. This is something we are looking to address in a future update.
FAQ
What camera focal length options are available in the 3D editor?
Four focal lengths are available: 24mm, 50mm, 85mm, and 135mm. These cover a wide range of perspectives, from wide-angle compositions to tighter, more compressed shots.
Can I create top-down shots in the 3D editor?
Yes. Top-down and overhead shots are supported. Keep in mind that extreme camera angles may reduce product accuracy β the closer the camera angle is to the 32 rendered frames of the Master Asset, the better the output quality will be.
What resolution are generated images?
Generated images are currently output at a maximum of 2048px on the longest side, across all supported aspect ratios.
Can I do close-up shots of products?
Yes. The 3D editor supports close-up shots, giving you control over how much of the product fills the frame. As with extreme angles, results will be most accurate when the camera position stays close to the standard rendered frame range.
How many products can I place in a single 3D scene?
There is no known limit on the number of products you can place in a single scene.
Can I save a scene and come back to it later?
Scenes are not saved as drafts, but any generated image retains the full 3D scene and prompt used to create it. To reload a previous composition, locate the generated image and click Generate Similar β this will reload the entire 3D scene and prompt elements, allowing you to pick up where you left off.
Can the same generated image be used for multiple products in the Curator?
Yes. A single image featuring multiple products can be used by each of those products in the Curator. The image must be published first β once published, every product featured in it will have access to that image.