Checklist

Below, you will find our recommended and preferred QA checklist and how to do QA guide in the sequence in which the QA should be performed. The checklist contains all of the aspects that need to be checked and tested before a model gets approved. Make sure that all of the steps are covered when checking the models.

It is very important that QA goes through the checklist in the specific order that is outlined below:

  • Technical settings
  • Naming conventions
  • Product settings
  • Dimensions
  • Proportions
  • Seams
  • Wrinkles
  • UV Layout
  • Assets
  • Variations

Additionally, the responses that are outlined in each section are considered to be the standard responses/comments and how they should be done when commenting on different items. These responses must be followed the same way that they are shown in this document.

Technical Settings

  • Check product settings
  • Check System Unit setup
  • Check model position
  • Check center pivots
  • Check X forms
  • Check for Ngons
  • Check for isolated vertices
  • Check for Hidden polygons
  • Check normals
  • Check History

All of these technical aspects can be automatically checked in the Modeling Panel, so make sure that you use the second tab in the panel for these.

Please check this link for correct order of checking using the Modeling Panel.

3dsmax_hTF2WooB2j.png

Comments:        

If there are any issues with any of these, the Modeling Panel should take care of them automatically. However, if these need to go back to editing, the comments must always be the same following the standard response:

mceclip1.png
mceclip2.png
*This is an example

Naming Conventions

  • Check naming conventions

  • Check layer structure
    Make sure that the structure is correct and that all of the corresponding objects are in the correct layer. Especially pay attention to stitches being linked or not

  • Check suffixes
    Make sure that the correct suffixes are used and that the suffix levels will keep the object within the polycount limit

This can be automatically checked by the Modeling Panel, so make sure that you use the second tab in the panel to check these.

3dsmax_eHGWkQIt1o.png

Comments:        

If there are any issues with any of these, the modeling panel should take care of them automatically. However, if these need to go back to editing, the comments must always be the same following the standard response:

mceclip4.png

Naming issues

Suffix issues

mceclip5.png

*This is an example

Product Settings

  • Check polycount

    Make sure that the polycount per object does not exceed the 100.000 triangles (50.000 quads) limit

    The Modeling Panel will check this when publishing, but it would be best to avoid this and find the issues before the model is ready to publish

Comment: If the objects are not within the polycount limit, the model needs to be returned for editing, and the comments must always follow the standard response:

mceclip6.png
mceclip7.png
*This is an example

  • Check model gaps

    Make sure that there are no gaps on the model and that the bottom is closed

    Make sure that there are no gaps between the model elements

Comment: If the objects have gaps, the model needs to be returned for editing, and the comments must always follow the standard response:

mceclip8.png
mceclip9.png
*This is an example

Dimensions

  • Check overall dimensions

Make sure that the overall dimensions of the model are within the accepted tolerance

Comment: If the overall dimensions are not within the accepted tolerance, the model needs to be returned for editing, and the comments must always follow the standard response:

mceclip10.png
mceclip11.png
*This is an example

  • Check element dimensions

Make sure that the element’s dimensions are correct

Comment: If the dimensions per element are not correct, the model needs to be returned for editing, and the comments must always follow the standard response:

mceclip12.pngmceclip13.png
*This is an example

Proportions

  • Check perspective match image

Make sure that the proportions are correct in the perspective match image

Comment: If the proportions do not match in the perspective match image, the model needs to be returned for editing, and the comments must always follow the standard response:

mceclip14.png

mceclip15.png

Note:

The plumpness, shape, size, roundness, and proportion of the model elements are checked only by the perspective image matching. Commenting on these aspects while the model is perfectly matched with the image reference is not allowed.

mceclip16.png

Example:

On a perfectly matched perspective match image, there should not be comments about shape, plumpness, roundness, curvature, or other aspects of the model that are clearly visible as being correct on the perspective match image.

Seams

  • Check the type of seam

Make sure that the correct type of seam is modeled (inner seam, top-stitch, double-needle, welt)

Comment: If the wrong type of seam is modeled, the model needs to be returned for editing, and the comments must always follow the standard response:

mceclip17.pngmceclip18.png
*This is an example

  • Check if the seam is modeled correctly

Make sure that the seam is modeled as defined in the  Cylindo standards document.

Comment: If the seam is not modeled correctly, the model needs to be returned for editing, and the comments must always follow the standard response:

mceclip19.png
mceclip21.png
*This is an example

Wrinkles

  • Check level of wrinkling

Make sure that the right level (low, medium, high) is modeled

Comment: If the wrong level of wrinkling is used, the model needs to be returned for editing, and the comments must always follow the standard response:

mceclip22.pngmceclip23.png*This is an example

  • Check wrinkling modeling

Make sure that wrinkling is modeled by Cylindo standards

Comment: If the wrinkles are not modeled by Cylindo standards, the model needs to be returned for editing, and the comments must always follow the standard response:

mceclip24.png
mceclip25.png
*This is an example

UV Layout

  • Check UV layout scale

Make sure that the UV layout islands scale corresponds with the real-life model scale

Comment: If the UV layout scale is not correct, the model needs to be returned for editing, and the comments must always follow the standard response:

mceclip26.pngmceclip27.png*This is an example

  • Check UV layout orientation

Make sure that the UV layout islands scale is rotated the correct way

Comment: If the UV layout orientation is not correct, the model needs to be returned for editing, and the comments must always follow the standard response:

mceclip28.pngmceclip29.png
*This is an example

  • Check UV layout placement

Make sure that the UV layout islands are placed correctly inside the UV editor

Comment: If the UV layout placement is not correct, the model needs to be returned for editing, and the comments must always follow the standard response:
mceclip30.png
mceclip31.png
*This is an example

  • Check UV layout stretching

Make sure that the UV layout islands are cut properly, and there is no stretching

Comment: If the UV layout cut is not correct and there is stretching, the model needs to be returned for editing, and the comments must always follow the standard response:

mceclip32.png
mceclip33.png

*This is an example

Assets

  • Check if the Cylindo assets are used

Make sure that the Cylindo asset is used instead of the object being modeled from scratch

Comment: If the Cylindo assets are not used, the model needs to be returned for editing, and the comments must always follow the standard response:

mceclip34.pngmceclip35.png
*This is an example

  • Check if the correct Cylindo asset is used

Make sure that the correct asset is used, as well as if the correct size of that asset is used

Comment: If the wrong Cylindo asset is used, the model needs to be returned for editing, and the comments must always follow the standard response:

mceclip36.pngmceclip37.png
*This is an example

Variations

  • Check variation elements

Make sure that the variations contain the proper elements and that they are not just scaled from the archetype (number of cushions, number of legs, number of pillows)

Comment: If the variation doesn’t have the proper elements, the model needs to be returned for editing, and the comments must always follow the standard response:

mceclip38.pngmceclip39.png
*This is an example

  • Check variation reusability

Make sure that the elements in the variation are reused from the approved archetype

Comment: If the variation elements are not reused from the archetype, the model needs to be returned for editing, and the comments must always follow the standard response:

mceclip40.pngmceclip41.png
*This is an example

 

 

 

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